100 handcrafted levels
Ten worlds with their own palette, soundtrack and rhythm vocabulary, plus the Singularity finale that only unlocks at three stars on all 99 previous levels.
One button. Perfect timing.
Two orbs orbit each other along a drawn path. The path is the rhythm — every corner is a beat, and one tap is all you get. Miss it and the run ends.
The Android release is in preparation. Leave a line and you will hear about it first.
How it plays
Recorded straight from the running game: World 4, autoplay at 100 % accuracy. No fake footage, no post-production.
Two orbs swing around each other along a fixed track of tiles. The geometry of that track is the score.
Every tile change is one beat. Tap exactly on it — early or late and the orbs break away.
Hold tiles keep the button down, double tiles need two hits, tempo shifts rewrite the pulse mid-run.
What is in the box
Ten worlds with their own palette, soundtrack and rhythm vocabulary, plus the Singularity finale that only unlocks at three stars on all 99 previous levels.
The daily challenge is generated deterministically from the UTC date — everyone worldwide plays exactly the same map, every day.
Draw your own track on an eight-direction grid, test it, let the autoplay bot verify it is actually clearable, then share it with friends.
Publish your level, browse what others made, like, play and report. Moderated, no account needed.
One audio clock drives everything, with a tap-along calibration that measures your device latency and compensates for it.
Every note is synthesised live on your device — no audio files, so the music follows the level instead of the other way around.

The journey
Difficulty is not guesswork: every level is swept by an autoplay bot across five timing-jitter profiles before it ships, so the ramp from world one to the finale is measured, not hoped for.

Where the beat is born — gentle tempos under the northern lights.

Sun-baked dunes, off-beat syncopation and the first hold tiles.

Rain-slick neon streets — swing rhythms at rising speed.

Falling leaves, triplets and the first true tempo shifts.

Whiteout blizzard, razor-tight windows, no room to drift.

Glowing kelp, floating polyrhythms far below the surface.

Petals on the wind — deceptively soft, brutally precise.

Thunder on the downbeat. Double-tap tiles at full speed.

A violet void where the path folds back on itself.

The volcano finale — and the gate to the Singularity.

The marathon world. Endurance runs for players who cleared it all.
Drag to explore →

Create & share
The editor is the same engine the shipped levels are built with. Draw a track, hear it immediately, and let the bot prove it is playable before anyone else sees it.
Straights and diagonals, selection, palette edits and insert-after — precise authoring instead of trial and error.
Before you share, an autoplay run confirms the level can be cleared and reports its difficulty rating.
Every level packs into a single link. Send it and it opens right in the game.
Push it to the community list, collect plays and likes, delete it whenever you want.


Daily challenge
A fresh level is generated every UTC day from a shared seed. Build your streak, compare your run, come back tomorrow for a map nobody has seen before.

Media
Captured from the running game at device resolution. Click any shot to enlarge.
FAQ
Yes. The complete game — all worlds, the daily challenge, the editor and the community hub — is free. It is funded by ads, plus optional rewarded ads you can watch for in-game bonuses. There is no paywall.
The Android build is in preparation. This page will carry the store badge the moment the listing goes live — bookmark it, or write to us and you will hear about it first.
Android first. An iOS version is planned but has no date yet.
No. Progress is stored on your device, and community uploads are tied to an anonymous device id, not to a login.
The game logic and the music run entirely on your device. Only the community hub needs a connection.
Yes. Settings → Calibrate timing plays a click track and measures your personal offset, including your device and headphone latency.
The game and this site ship in English and German.

The Android release is close. Leave a line and you will hear about it the day it lands.
No newsletter, no list — one mail, once, at launch.